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Chamblee Wins His 3rd SLM Event of Series at South Boston

 

Devon Morgan Continues Winning Streak at Eldora

Monday, July 17th, 2017 :: In a record turn-out event for the 2017 season, Chuck Chamblee bested twenty-five other competitors to pick up his third win of the 2017 All Pro SLM season at South Boston Speedway. Unfortunately, with the record turn-out of competition also came a near record number of caution periods, contributing to a high attrition rate involving a lot of fast cars. Pole-sitter Jacob Cochran was the first car eliminated, after leading the opening 19 laps due to contact with the second place car of Conner Okrzesik. Devon Morgan led the next series, with Chuck Chamblee, Brock Hopkins and Robert Barber in tow. After a round of pit stops, Travis Wright would lead Kody Brusso for the restart on lap 37. Brusso and Jim Thorndike exchanged the lead for a few laps, while Zac Coyer moved up to 3rd. James Seeright took over the lead on lap 52, followed by Brock Hopkins and Chamblee. Chamblee worked his way around Seeright on lap 74 to take the lead. A caution on lap 77 brought Chamblee to pit road, and gave Coyer the lead for the restart. At the lap 85 mark it was Coyer leading Steve Rosner and Chuck Chamblee. Chamblee moved to the 2nd spot by lap 100, with Mark Moyer moving up to 3rd. Coyer continued to look strong on older tires, but Chamblee, on fresher tires was looking to challenge for the lead. Coyer seemed to be holding strong though, as Chamblee could not get alongside. But Chamblee finally locked in on Coyer's restart rhythm on lap 118 and beat him to turn one to take the lead. 3rd place Rosner was under attack from Devin Smrekar, who had finally fought his way back from laps down. Smrekar got by Rosner on lap 135 to take over 3rd, but lost that spot to Philip Goodwin, who had also fought his way back into contention after earlier bad luck. Coyer began closing back in on Chamblee over the final five laps, but it would be Chamblee holding on to take the win. Coming home 2nd was Zac Coyer, followed by Philip Goodwin, Devin Smrekar, and Brock Hopkins, rounding out the top five finishers.

There were two alleged retaliation incidents during the race, the first when Kody Brusso rammed Devon Morgan on lap 50 after the two made contact on a restart. Brusso was ejected from the race as a result, and suspended from the league for three months. The second incident also involved Devon Morgan, this time with the #18 car of Hunter Lambert. After review by the All Pro Racing Commission, there wasn't enough evidence found to indicate malicious retaliation against the #18, so no penalty was levied.

Next week the All Pro Monday Night SLM Series heads to the Milwaukee Mile Speedway for a 100-lapper.

 

Tuesday, July 18th, 2017 :: Devon Morgan continued his domination on dirt as he took his third dirt win in a row in the All Pro Jack Series Tuesday night at Eldora. Morgan pulled away from the rest of his competition each time the green flag waved, leaving the best racing for the #2 position.  Carl Burk, Matthew Tucker and Jesse Williams each contested for that #2 spot for the entire race, swapping the position throughout the entire race. At the checkered flag it would be Devon Morgan taking the easy win, followed by Jesse Williams, Carl Burk, Matthew Tucker and Philip Goodwin, the top five finishers.

Next week the All Pro Jack Series Dirt Street Stocks take to the Eldora dirt, under the lights.


 

SEASON SCHEDULE

 

SEASON SCHEDULE

     
 

Scroll to top of schedule window for link to complete schedule.

 

Scroll to top of schedule window for link to complete schedule.


 

SEASON STANDINGS

 

SEASON STANDINGS

     
 

Point System: 50 points to race winner, -1 for each position back. No regular season bonus points, but each series win is worth one bonus point for drivers making the Championship Chase in October. There is a one-point penalty, per race, for every ten iRacing incident points collected by a driver.

 

Point System: 50 points to race winner, -1 for each position back. No regular season bonus points, but each series win is worth one bonus point for drivers making the Championship Chase in October. There is a one-point penalty, per race, for every ten iRacing incident points collected by a driver.


 
     

ABOUT THIS SERIES

 

ABOUT THIS SERIES

The All Pro Super Late Model Series is our flagship series. It races weekly, on Monday nights from March through December at all iRacing short track venues, both daytime and night. The final ten events, beginning in October will feature a Chase for the Championship for the top twelve drivers at that point in the season. Everyone's four worst finishes during the regular season will be dropped, allowing members to take some away from the league and still remain in the championship hunt. The final ten events for the Chase cannot be dropped. During the season there are four "Big Show" events, featuring extra laps, and award DOUBLE points. The season closes out in December with the All Pro Snowball Derby, a 300-lapper at Five Flags Speedway.

Race schedule (all times are central):

06:30 PM - 07:50 PM: Open practice

07:50 PM - 08:00 PM: Drivers Meeting

08:00 PM - 08:05 PM: Lone qualifying (2 laps)

08:05 PM - 10:30 PM: Main event (typically concludes by 09:30 PM)

The overall series champion will receive their choice of either a $60 iRacing gift card or All Pro acrylic trophy, embossed with the All Pro logo, series name, driver name and date.  The 2nd place finisher will receive a $25.00 iRacing gift card.  The 3rd place finisher will receive a $15.00 iRacing gift card.

 

The All Pro Jack Series features multi-vehicle racing, on a rotating basis. It races weekly, on Tuesday nights from March through December at a variety of suitable iRacing venues, both daytime and night. The final ten events, beginning in October will feature a Chase for the Championship for the top twelve drivers at that point in the season. Everyone's four worst finishes during the regular season will be dropped, allowing members to take some away from the league and still remain in the championship hunt. The final ten events for the Chase cannot be dropped.

Race schedule (all times are central):

06:30 PM - 07:50 PM: Open practice

07:50 PM - 08:00 PM: Drivers Meeting

08:00 PM - 08:05 PM: Lone qualifying (2 laps)

08:05 PM - 10:30 PM: Main event (typically concludes by 09:30 PM)

Vehicle Weekly Rotation for the 2017 Season:

(1) Xfinity GN, (2) NCWTS Truck, (3) K&N Pro, (4) Dirt Pro LM, (5) Dirt Street Stock.

The overall series champion will receive their choice of either a $60 iRacing gift card or All Pro acrylic trophy, embossed with the All Pro logo, series name, driver name and date.  The 2nd place finisher will receive a $25.00 iRacing gift card.  The 3rd place finisher will receive a $15.00 iRacing gift card.

     

PENALTY BOX

The following members' subscriptions to All Pro have been suspended, pending a specific time period, and will have to re-apply for membership on or after their respective penalty expiration date in order to compete again.

Penalty Date Member Description Penalty Expires
07/27/2017 Kody Brusso 90-Days: Retaliation and flaming another member (In-race) 10/28/2017
04/24/2017 Matt Vaade 90-Days: Retaliation and flaming another member (In-race) 07/23/2017
03/23/2017 William Hale 90-Days: Retaliation (Post-race) 06/22/2017
03/14/2017 AJ Bower 90-Days: Retaliation (Post-race) 06/13/2017
       

 

Click on a member name below to go to their live, in-car stream. How do I stream my in-car to YouTube? CLICK HERE for a how-to video!

Chuck Chamblee | Rex Hoyle | Zac Coyer | Josh Hamilton


ALL PRO WEBSITE STATS

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Total Website Hits since 12/29/2013:

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FREQUENTLY ASKED QUESTIONS

Sim Racing - Getting Started

Question: How do I get started with simulated racing and iRacing?

Answer: You will need the following things, at minimum in order to participate in simulated racing with any of the iRacing "leagues", including here at All Pro Sim Racing League:

  1. A mid-range desktop gaming computer. Walmart.com markets a line of gaming computers called "CyberpowerPC". These are some of the most economical computers that I've seen, and readily available. CLICK HERE to see them. Don't skimp too much here. I recommend that you get the best one that you can afford, because as iRacing grows and adds new features, it becomes more demanding on the computer resources. The better the computer, the better the graphics and frame rates of your display. Here's the actual iRacing-published hardware requirements for running the service: CLICK HERE

  2. Computer steering wheel/pedal set. I recommend the Logitech G27, as it's a good balance of features and price. CLICK HERE to see one on Amazon.com.

  3. Desk w/chair or racing cockpit. The above steering wheel will mount to table tops up to one inch thick. Of course, racing cockpits such as the Playseat Evolution are hard to beat.

  4. High-speed internet. I mean DSL or Cable, not dial-up.

  5. iRacing.com member account. CLICK HERE for current pricing.


Custom iRacing Car Themes

Question: How can I use my custom car file on iRacing races here?

Answer: Current APSRL members - If you have a custom vehicle paint theme (car file) for any of the divisions that we are running for the 2013 season of racing and you'd like to add it to our TradingPaints.com car file lists, just use the CONTACT FORM on this website and submit to me your TradingPaints.com "view" link to each car that you'd like added to our lists. For example, in the comments field of the contact form, enter "www.tradingpaints.com/view/xxxxxx", where xxxxxx is your TradingPaints.com car file serial number. To find your car file link on TradingPaints.com, just log into the TradingPaints.com website and click on "Your Paint Schemes" on the right-hand side of the home page. In the Description column, click on the description of the car that you want the view link for. This will open a new browser tab and display the details of your selected car theme. At the top of that browser window, just copy or note the URL for the page, and put that URL link in the comments field of the contact form here, along with your other contact information, and submit it. Repeat this for each car file link that you would like for us to include on our league car file lists. To view our current car file lists, CLICK HERE, then search for "All Pro". Our official car file lists will show "Charles C Chamblee" as the creator. To download car files from our lists you will need the TradingPaints Desktop application. Download it HERE.

If you are looking for car file templates for iRacing, you can download them from the TradingPaints.com website.


Race Event Eligibility

Question: Can I participate in all races here if I'm a league member?

Answer: Registered APSRL members are automatically eligible for all races here EXCEPT for some special events, such as the All Pro Snowball Derby and the All Pro 400. However, all registered APSRL members may register for these special events using their respective registration forms, and can be approved to compete in these special events, subject to specific limitations as set by race policy.


Voice Control of Keyboard Commands

Question: How can I use my voice/headset to change between the different F screens and adjust my car during the race?

Answer: There are several voice command applications out there that will allow you to configure your computer to interpret your voice and enter key strokes accordingly. Most of them are pre-configured for popular RPG games, unfortunately iRacing isn't one of them. One in particular, called VAC (Voice Activated Commands) allows you to build custom profiles, or templates for iRacing, or any game or program for that matter. VAC is the only one of about four that I evaluated that I was able to get to work properly, in fact, it actually works very well. Check out VAC at the author's website at http://www.dwvac.com. You can download the free version and use it for up to 14 days, then register it for $18.00 and get the full version. I'm not sure if there's any difference in the two versions, but I'm a big fan of shareware, and I always pay for the products that I use past any evaluation period.


iRacing Promotion Policy

Question: How do you get promoted out of the Rookie class in iRacing?

Answer: Here's how it works:

Rookie: 
Rookies are required to participate in at least four official Time Trial sessions OR two official Race Sessions during the current 12-week racing season in order to earn a Class D license (provided their safety record meets the minimum standard) in a particular category.

Non-Rookie: 
All non-rookies are required to participate in at least four official Time Trial sessions OR four official Race sessions during the current 12-week racing season in the series in which they are licensed in order to be promoted (provided their safety record meets the minimum standard) in a particular category.

Official Races: 

For a race to be official, the race must meet the official minimum field size requirements. For a driver to be credited with an official race start, the driver must complete at least one lap in an official race session and receive championship points.

Official Time Trial:
A Time Trial is only official if a driver completes the required number of consecutive incident free laps and receives a Fastest “X” Lap Avg. time in the session.

Minimum Race Participation (MPR):
 Drivers must participate in a series with minimum license eligibility requirements that match the drivers current license level in a given category. Sessions in a series with minimum license eligibility requirements below the drivers current license level ("racing down”) will not count.

Example:
A driver with a Class D road racing license may complete the minimum participation requirements for the current season by competing in four Time Trials or four Race sessions in the Class D Skip Barber Race Series. But if the same driver runs sessions in the Advanced Rookie Solstice series (racing down), the sessions will not count towards his/her minimum participation requirement.

Minimum Safety Requirements: 
A driver must achieve and maintain a Safety Rating within a certain range to advance to the next license level. A driver can track his or her safety record by the Safety Rating number on each category-specific license.  

Drivers will start out with a Rookie License with a Safety Rating of 2.50 in each category. As they complete sessions safely, their Safety Rating will rise. Conversely, multiple incidents will cause their safety rating to fall.

Promotion:

Fast Track:  Drivers having earned a 4.00 Safety Rating at any point during the season and having met the MPR will be promoted to the next higher license level.  

End of Season:  Drivers having earned a 3.00 Safety Rating during the course of a season will be promoted to the next higher license level at the conclusion of that season (provided the minimum participation requirement is met).

Demotion

During the Season:  Drivers whose safety ratings drop below 1.0 at any point during a season, including participants in the Pro Series, will be demoted to a lower license level.  

Pro-License holders will have to improve their A level license to a  4.0 safety rating and only then will be automatically reinstated. Moreover, if they drop below an A level license, they will have to meet the requirements to work their way back up to an A level and the 4.0 safety rating.

Rookie and Class D License holders are not subject to in-season or end- of-season demotions.  

Class A drivers are subject to only demotions during the season unless said driver was demoted from a Pro-License.

End of Season:  Drivers with a 2.00 - 2.99 Safety Rating will remain at the same license level, and drivers with a Safety Rating below 2.00 will be demoted to the next-lower license level at the conclusion of the season.


About iRacing Incidents

Question: How is an incident defined in iRacing?

Answer: An incident is defined as any time you leave the racing surface, make contact with barriers or other fixed objects, or have contact with other cars. Incident points are displayed immediately upon occurrence at the top of your screen, in yellow text. Each incident is weighted differently:

  • Light Contact with Another Driver = 0x

  • Off Track = = 1x
    (2 or more tires off the racing surface)

  • Loss of Control = 2x
    (rotating 90 degrees or more to the direction of the track)

  • Contact = 3x
    (colliding with barrier or other object) = 3x.

  • Significant Contact with a fellow competitor = 4x
    (Anything above light contact. Also note that if you have any contact with another competitor that results in the other competitor losing control, hitting an object or otherwise receiving an incident penalty will also result in the same incident penalty going to you, as long as the other driver's incidents occur within 5 seconds of the initial contact)


Held on Pit Road Forever!

Question: Why do I get held on pit road for additional time when I show no repairs being performed?

Answer: With some of the vehicle types, particularly the late models (Chevy Monte Carlo SS) it takes a substantial amount of time to add fuel to them. Much longer than getting four tires. If you plan on making a green-flag pit stop, check your F4 panel first and set it to only add enough fuel to get you to the end of the race. If you forget and find yourself waiting on fuel that you don't need, you can just use the procedure below under "Aborting Pit Service" to take off whenever you're ready, assuming that you don't have any "required" repair work.


Aborting Pit Service

Question: How do I abort pit road service before it has been completed?

Answer: If you need to have your jack man drop the jack immediately and let you go before completion of your scheduled pit service work, just press and hold ESCAPE, then immediately click on the green DRIVE button to get released from your pit box and abort the remaining service. Note though, if you're getting "required" repairs then you must wait for them to be completed. However, if you're getting "optional" repairs then all you have to do to abort those is just put your car into 1st gear and hit the gas. All remaining optional work will be aborted immediately.


Requirements to join Multi-Vehicle Hosted Sessions

Question: Do I need to own all of the cars used in a hosted session in order to race in the session?

Answer: To race in a hosted session you need only own one of the vehicles being hosted, and the track being hosted.  When you attempt to join a session where you don't have all of the vehicle types being hosted you will be presented with the Update Manager.  Between the two Download buttons you'll see a section called, "Optional Unowned".  In that section there will be a link to "Download Optional" vehicles.  Click on the link, then select the vehicles that you want to download and download them.  There will be NO CHARGE to download any or all of the unowned vehicles.  You just won't be able to drive any of the unowned vehicles.  To watch or spot in a hosted session you must own all vehicle types hosted in the session.


Common Questions
Click on a question to see the answer.

How do I get started with simulated racing?

How can I use my custom car file on iRacing races here?

Can I participate in all races here if I'm a league member?

How can I use my voice/headset to change between the different F screens and adjust my car during the race?

How do you get promoted out of the Rookie class in iRacing?

How is an incident defined in iRacing?

Why do I get held on pit road for additional time when I show no repairs being performed?

How do I abort pit road service before it has been completed?

Do I need to own all of the cars used in a hosted session in order to race in the session?

 

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