Home Page League Info Registration League Rules Member Stats Archives

On this page: Rules | Drivers Meeting Notes

Updated on May 12, 2017

Jump to Drivers Meeting Notes

  1. PROBATIONARY STATUS: It is All Pro league policy for all new member candidates to be automatically placed under a short probationary period, so that our competition committee can evaluate your abilities and suitability for this league. Key parameters under consideration during this period are your level of respect towards your competitors, and your ability to race cleanly and safely. We trust that you will reflect a positive attitude towards this policy, and that you will meet these important requirements. Majority vote by the commission determines whether probationary members advance to full member status, or get purged from the league. Probationary time periods may vary among different candidates. Purged probationary members may re-apply for probationary membership and start over after 30 days.
     

  2. SPORTSMANSHIP: ALL DRIVERS are required to show good sportsmanship and be respectful of their fellow drivers, the league, and of the series officials. This applies at ALL TIMES, whether before, during or after the actual race. Sportsmanship and reckless driving penalties will be strictly enforced via the standard league incident point system.  Retaliation is an extreme violation of our Sportsmanship code, and carries a penalty of a 30-day suspension for first offence, and one year suspension for any repeat retaliation offence.
     

  3. OVERAGGRESSIVE DRIVING. Continually placing yourself in a position to wreck yourself, and more importantly others will be noted by officials and will be dealt with severely. This may include a week or more suspension.  It could also mean going home and finding a new place to race. See rule number one. Net-code issues are part of simulated racing over a public network, and we all know that there is a potential for "assumed contact". Don't put yourself in a bad spot and become a potential victim of a net-code incident. Allow room when you are racing close proximity.
     

  4. CHATTING: No chatting after the one-to-go indication has been given to the leader, except for the word "SORRY", the phrase "LEADER COMING", and simple, concise reporting to admins of other members warping. Excessive chatting, regardless of content will draw warning for first offence, them mute plus incident strike for any repeat incident.
     

  5. FLAMING: No profanity, name-calling, criticism or other disrespectful comments allowed on any public channel. Cursing at another member, the league or a league admin will draw a verbal warning. If the offending member persists after the warning, then he will be removed from the session.
     

  6. WARP: On the first indication of warp, as reported by another competitor, the offender will draw a verbal warning. On the second indication of warp, as reported by another competitor, the condition must be verified by at least one other competitor immediately. If verified by 2nd competitor, then admins will issue EOL to the offender if verification is made under caution, or a level one BF if under green. A post-race review will be conducted to verify the warp issue. If found to be false, then the driver that made the initial claim and the driver verifying the claim will receive an incident strike. This is to prevent harassment. On the third indication of warp, as reported by another competitor, the condition must be verified by at least one other competitor immediately. If verified by 2nd competitor, then admins will issue DQ to the offender. A post-race review will be conducted to verify the warp issue. If found to be false, then the driver that made the initial claim and the driver verifying the claim will receive an incident strike.
     

  7. INCIDENTAL YELLOW FLAGS: ASPHALT OVAL EVENTS: Admin will inquire under each caution period as to who was involved in the primary contact or self spin. Self-spin driver claiming fault go to the rear with an ADMIN-ISSUED EOL. Both cars involved in a multi-car contact incident go to the rear with an ADMIN-ISSUED EOL by default, but a new "sportsmanship" rule will allow for one of the involved drivers to take full credit for the incident and be the sole recipient of the EOL, on a voluntary basis. Failure to claim involvement in an incident trigger, even if you don't end up being at fault will result in a DQ at the point of the incident. Third parties outside of the initial contact of a given incident will not be liable for the incident, however if multiple UNRELATED caution incidents occur under the same yellow flag period, then each incident will have its own responsible parties. Drivers involved in their 3rd yellow flag incident in an event will be disqualified.

    INCIDENTAL YELLOW FLAGS: DIRT AND ROAD COURSE EVENTS: Caution incident management for dirt events and road course events will be PROTEST-BASED. Caution incidents will not be reviewed by the commission unless a verbal protest is levied for a specific caution incident within 15 minutes after the completion of the race. When reviewing a protested caution incident, the commission will be looking to see if the drivers at fault for the incident trigger came down pit road to self-serve penalize. If one of them did not self-penalize, then he will be penalized one lap in the final results. In some cases, there will be only one driver held at fault, depending on the incident circumstances. Note that self-penalizing is accomplished by merely coming down pit road, with no requirement to speed on pit road.

    Hold your position when the caution flag comes out.  DO NOT race back to the caution flag.  This goes for the final lap of the race, as well. The field will be frozen as soon as the caution lights come on.  If the race does not go back green after a caution period and the race concludes under yellow, then we'll go back to the replay and freeze the display as soon as the yellow lights come on. The running order at that point will be the unofficial results, pending movement of the driver that caused the caution flag to the tail of the lap.  Otherwise, if we have a green-flag restart then everyone will line up for the restart based on your spotters' commands.

    The highest running driver not on the lead lap will be given the Lucky Dog wave-by by the simulation, if they weren't involved in the caution incident.  Officials will not intervene in the process.
     

  8. INSIDE YELLOW LINE: Drivers may not pull alongside another car with any portion of their race vehicle while below the yellow line at any point on the speedway while under green or while racing back to the caution flag.  If they do so, then they must fall back completely behind the car that they pulled alongside of while they were on the yellow line before attempting any subsequent pass attempt on that car.  Under no circumstances will a driver be allowed to gain a position at the start/finish line if ANY part of the pass was made while said driver was on or below the yellow line.  Since it is too difficult to establish just how far across the line is too much, the line will be drawn right on the yellow line's outer boundary. That means, if you so much as touch it ANYWHERE on the track while attempting to gain a position on the driver directly in front of you without being forced down there by direct contact, then you must fall back behind the car.  However, if you are being challenged by another car on the outside and you, as the inside car touch the yellow line then you may hold your ground and race for the position.  This rule applies only to the driver touching the yellow line while making a challenge to advance his position on the inside lane. Furthermore, any driver touching the apron (the area below the apron boundary line) that results in contact with another car that results in one or both cars being involved in a wreck and related yellow flag will be given credit for the incident, and will be required to take the pit road penalty on the second lap of caution. If this occurs with less than enough laps remaining to allow for the pit road penalty, then the offending driver will be scored at the tail-end of the current lap that he was on when the incident occurred.
     

  9. PIT ROAD ETTIQUETE: Outside lane required to be used for incoming traffic, and you must stay in outside lane until you get to within three pit box lengths (including yours) of your pit box. You cannot cross over the line to the inside lane until you are within the window described above. You cannot pass to the inside lane unless the car in front of you is severely off pace. When exiting your pit box you must stay in the inside lane until it is safe to move to the outside lane. Offences should be protest-based only. Admins should not seek out violations. Penalty should be an incident strike for each occurrence for which a dispute is filed and upheld by the commission.

  10. BLOCKING: There is a fine line between aggressive blocking and taking the driver behind's line away.  If you erratically change lanes to block another driver on a straight-away and cause a wreck that results in a yellow flag, then the blocking driver will probably be given credit for the incident. But be advised, just because the driver in front moves down in the corner directly in front of you to protect his position, that isn't considered over-aggressive blocking.

  11. BUMP-DRAFTING: No bump-drafting allowed in the corners. That means the corner entries, as well.  If you wreck another driver due to bump-drafting him in the corner then you will be ruled at fault for the incident.
     

  12. STARTS AND RESTARTS: The leader may choose his lane for starts and restarts.  The leader controls the start and restarts.  If the pole-sitter is given an EOL before the start of the race, then the P2 driver becomes the leader and the controlling driver.  On all restarts, the leader is responsible to maintain pace speed and a steady line from turn three all the way to the point where he fires with no more than a +/- 2 mph variation in pace speed, and may fire at his discretion anytime after the pace car has pulled completely off the race track.  If the green light comes on first, then the race is on. Adjacent front-row car cannot be ahead of leader when the leader fires or when the green light comes on. Once the leader accelerates, the race is on. On all starts and restarts, drivers are required to maintain no more than a one and a half car length distance between themselves and the car in front of them, and cannot break the plane of the rear bumper of the car in front of them until the racing has begun.  Any driver that gets caught getting an advance run on the driver in front of them before the pole-sitter/race leader has fired or the green light comes on, whichever comes first, and fails to immediately fall back inline and behind the car that was jumped will be penalized one lap and EOL after the race. If the leader violates the steady pace rule coming to the green, the same penalty and procedure will apply. If the outside front row starter is ahead of the leader when the leader fires, same penalty and procedure. No bumping and shoving coming to the start and restarts.

    SPECIAL CASE 1: If you are not within the prescribed two car length distance to the car in front of you when the green light comes on, then you must be running no more than FIVE mph over the pace speed when the green light comes on.  The intent of this case is to prevent cars that are lagging behind from gaining an advantage on restarts.  If the car lagging behind doesn't pass another car that's up to speed before reaching the back stretch, then there will be no penalty for violation of this special case rule.
     

  13. RETALIATION*: If you have a problem with another driver, it should be settled after the race has concluded, and somewhere other than All Pro race sessions.  It will NOT be settled while in one of our league race sessions. Anyone that deliberately and physically targets or retaliates against another league member while connected to our race session will be suspended from the league for a minimum of three months for the first offence, or permanently for a repeated offence.  A member may request reinstatement three months after his first offence, but approval for reinstatement must be by a majority vote of league admins.

    *Definition of retaliation: Clearly (majority ruling by admins) or by admission, a member deliberately and maliciously rams another driver's car during a league session.
     

  14. COMMUNICATIONS: All participating racers must have a working iRacing two-way voice chat communications system, and be able to clearly communicate with All Pro officials in order to race in All Pro events. We perform random checks on this as required. If you are found to be non-compliant, then you will be removed from the session at that time. If, at any time during the race event you are unable to communicate with officials, then you may be removed from the session immediately, depending on the urgency of the situation at hand. We recommend that you keep a spare headset handy, and check your radio functionality at the beginning of your sessions.  Exceptions may be made for confirmed deaf or mute members if formally requested ahead of time.
     

  15. PROVISIONALS: Everyone's FOUR worst finishes during the season will be dropped from scoring, dynamically.
     

  16. DESIGNATED DRIVER: Members may designate another non-probationary member in good standing with the league to log into their iRacing account and race on their behalf THREE times, per series, per season. All points will go to the iRacing account that participates in the race. In order to do this, the designating member must notify one of the All Pro commission members of his intent to use a substitute driver, and provide all details of the sub. Everyone in the session in question will be notified of the sub during the drivers meeting by the race director. Any penalties incurred by the substitute driver will go to the member holding the account being raced under in the session. The penalty for violation of the substitution policy is a DQ from the event in question, loss of all points for the event, and a 30-day suspension from the league, across the board.
     

  17. CAR NUMBERS:  Car numbers must be approved by the league admin in order to be used in league competition.  Car numbers are assigned to drivers after they register with the league.  However, any league member that is considered as "stagnant", or that has not raced in a league event for a period of three months is subject to lose his assigned car number upon it being requested by another league driver.  New members that fail to start their first race with the league within 30 days are subject to lose their number assignment.
     

  18. LAPPED CAR ETIQUETTE: Lapped cars must yield to lead-lap cars immediately upon being asked by the approaching lead-lap car. If you're on the tail-end of the lead lap and getting pressure from the leader, once the leader gives you a verbal notice to move out of the way then you will be held responsible for any incident that occurs as a result of the leader trying to pass you. After the leader has lapped and cleared you, then you must NOT challenge anyone else on the lead lap until after you are back on the lead lap. If you do so and cause a yellow flag incident, then you WILL be held responsible for the incident.
     

  19. DAMAGED CAR ETIQUETTE: If you have severe engine damage, to the point where your race vehicle is smoking then you are prohibited from further racing in the current event.  If you attain a "smoker" status during any race event while under green flag conditions, you are required to go to your pit stall for evaluation by your crew within three laps of the onset of the smoking condition.  If you attain the "smoker" status while under caution, or your "smoker" status carries over into a caution period, then you are required to pit under that caution period and report to your pit box for evaluation by your crew.  You may not reenter the race with a smoking race vehicle.
     

  20. BLACK FLAGS:  Black flags during the race will not be cleared under any circumstances. Our recommendation is that everyone, after taking the checkered flag either pull off the racing surface and exit gracefully, or drive all the way around on your cool-down lap and pit gracefully. Do not turn your vehicle around and head in the wrong direction or come onto pit road until you have completed your cool-down lap AND have ensured that all of your competitors have either took the checkered flag, or exited the race.
     

  21. BANKING OFF THE WALL: Banking off the outside wall in the corners, when used to gain a performance advantage is not allowed. While occasional contact with the outside wall happens, it will be a judgment call by the commission during the post-race review on deciding if a penalty is called for. The penalty will typically be a number of laps, as deemed appropriate by the commission.
     

  22. TIE-BREAKERS:  In the event that two or more drivers have the same number of championship points at the end of a series, the deciding factor will be the number of race wins for the current series' season.  In any series that features a chase for the championship format and associated regrouping of the points, then the chase races will be considered a separate series from the regular-season events.  If there is a tie for the number of wins in the current series, then the deciding factor will be the percentage of laps led for the current series' season.  If there is a tie on the percentage of laps led, then the deciding factor will be the number of laps completed for the current series' season.  If there is a tie on the number of laps completed, then the championship will be decided by the number of pole positions won during the current series' season.  If there is still a tie after all of the above considerations, then both drivers will share the championship.
     

  23. DISABLED CAR ETIQUETTE:  Any car that runs out of fuel, gets stuck in the grass, can't move due to flat tires, or otherwise becomes disabled and slows to more than 5 mph below pace speed must IMMEDIATELY, upon request from any driver behind him CALL THE TOW TRUCK or otherwise remove themselves from the race track.  Failure to comply will result in:

    a) if the offense is caught and officials notified during the race, then a green-flag period BLACK FLAG will be issued against the offender. 
    b) if officials aren't notified during the race, then a one lap penalty will be assessed against the offending driver, post-race.

    Vehicles that run out of gas on the last lap may not be assisted in any way by another vehicle in crossing the start/finish line. Any driver that assists another disabled driver by pushing him while under yellow-flag conditions or on the last lap of a race will face the same penalty outlined above.
     

  24. POST-RACE POLICY:  Due to the league's policies pertaining to bonus points and penalty points based on iRacing incident points, there will be no post-race bumping and rubbing.  Any post-race contact that results in iRacing incident points and a proper dispute filed by a competitor will result in an official review of the incident, with the offending driver receiving an incident strike.  This will be a judgment call by officials, and in some cases the car that gets hit may be held responsible, based on the circumstances involving the incident. With the exception of the race winner, all drivers must exit the race track after the cool-down lap. If you are involved in a yellow-flag incident and due to warping-out, you are still responsible for the incident unless you can provide video evidence showing that warp-out caused the incident to officials prior to the next morning at 6:00 AM CT.
     

  25. LEAGUE SCORING:  Fifty championship points are earned by the race winner. For every TEN iRacing incident points that you receive during a given event, you will lose one point. You must complete at least one lap of an event in order to receive ANY points for the event.
     

  26. RACE CANCELLATIONS:  Race results for a specific event are not official until the league website has been updated with "RESULTS ARE OFFICIAL" under the respective race report on the home page of the league website.  Any scheduled event for which no usable official results file can be obtained from the iRacing service by the end of the current season will be declared as an unofficial race, and no points will be awarded for the event.

    Our baseline policy is to run all of our scheduled series events as regular point races.  The only exception is for cases where at least one of the following two conditions exist:

    1. The iRacing service is confirmed by at least two All Pro admins as being down, unstable or inaccessible for more than a five-minute period from 7:30 PM central time through 8:00 PM on a given race night;

    2. Severe weather, or other similar natural disaster condition is confirmed to be existent by the All Pro Commission for geographic areas where multiple top-ten drivers in the series in question reside.

    In either of the above cases, if at least SIX of the top TEN in the current series point standings take the green flag for the race in question, then the race will count as a points race.  Otherwise, the race will be run as a non-points event and be declared as unofficial.
     

  27. TARDINESS:  Any driver that doesn't have a practice lap posted on the board when the end of practice is announced will lose qualifying eligibility for the event and will be given an EOL for the start of the race. Admins will announce the names of all EOL'd drivers during the grid process.  It is the EOL'd drivers responsibility to ensure that he starts the race behind all other "qualified" drivers. Drivers that are required to EOL but "forgetting" to self-EOL at the start of the race will be penalized two laps and EOL after the race is over.
     

  28. SOCIAL MEDIA ETIQUETTE:  League members are encouraged to share All Pro Sim Racing's Facebook page posts.  However, members that are caught using slanderous remarks against the league to the general public or to other members will be confronted, in writing on their first offence and given a sportsmanship strike.  Repeat offenders will be dismissed from all league activities, without prior notification.
     

  29. DISPUTES:  Disputes can be filed by sending the league admin a PRIVATE message via Facebook. Disputes must be received within 24 hours of the completion of the event in question.
     

  30. SESSION DISCONNECTS:  Anyone disconnecting from the session after the green flag has been waved to start any event that utilizes the four-tire rule, regardless of the reason will be disqualified from the remainder of the event.

 

DRIVERS MEETING

  1. All members are expected to have read and understand the league rules and procedures. If you have any questions, ask immediately after the drivers meeting.

  2. Any driver that doesn't have a practice lap posted on the board when the end of practice is announced will lose qualifying eligibility for the event and will be given an EOL for the start of the race.

  3. The race leader controls the start and all restarts up to the point where the green flag is displayed, and may fire any time after the pace car has completely exited the race track. Until that point the leader must maintain a steady pace speed, +/- 2 mph. Race leaders will have lane choice for the start and restarts, chosen by moving to the top or bottom immediately after rolling off the grid for the pace laps or after taking the one-to-go notice on restarts.

  4. No unnecessary chatting after the one-to-go indication has been given to the leader.

  5. No profanity, name-calling, criticism or other disrespectful comments on any public channel.

  6. ASPHALT/OVAL EVENTS: Admin will inquire under each caution period as to who was involved in the initial contact or self spin that triggered the yellow flag. If you were involved in the initial contact that caused the yellow flag period, you must voice chat the word "INVOLVED" so that admins can hear it.  If you claim sole responsibility for the incident, then voice chat the word, "MINE" or the phrase, "ALL ME" so that admins can hear it.  We expect to hear at least TWO parties claim involvement, or one party claiming sole responsibility.  Self-spin drivers claiming fault must voice chat the word "MINE" or "ALL ME" so that admins can hear it.  We will allow for one party involved in a two-car contact incident to claim sole responsibility for the incident by voice chatting the phrase "ALL ME" so that admins can hear it.  Third parties outside of the initial contact of a given incident will NOT be liable for the incident and need not claim involvement.  All parties involved will be given an ADMIN-ISSUED EOL when the one-to-go notice has been given to the leader. In some cases, admins may extend the caution period by one lap in order to accommodate the admin-issued EOL. Failure to claim your involvement in a caution incident trigger will result in a post-race DQ at the point of the incident.  If multiple UNRELATED caution incidents occur under the same yellow flag period, then each incident will have its own responsible parties. Drivers involved in their 3rd yellow flag incident will be disqualified, either during or after the race, at the admin's discretion.

    DIRT/ROAD COURSE EVENTS:
    Caution incident management for dirt events and road course events will be PROTEST-BASED. Caution incidents will not be officially reviewed unless a verbal protest is levied for a specific caution incident within 15 minutes after the completion of the race. When reviewing a protested caution incident, the commission will be looking to see if the drivers at fault for the incident trigger came down pit road to self-serve penalize. If one of them did not self-penalize, then he will be penalized one lap in the final results. In some cases, there will be only one driver held at fault, depending on the incident circumstances. Note that self-penalizing is accomplished by merely coming down pit road, with no requirement to speed on pit road.

  7. The outer-most pit road lane must be used for incoming traffic when pitting, and you must stay in the outside lane until you get to within three pit box lengths (including yours) of your pit box. You cannot pass another car using the inside lane unless that car is severely off-pace.

  8. Any vehicle significantly off-pace under caution and holding up other drivers getting to pit road is expected to either tow or ask for an EOL ASAP.

  9. Physical retaliation against another member will result in an immediate DQ and a three-month suspension from the league.

  10. Black flags will not be cleared, unless they are the result of admin-issued EOLs. No other exceptions.

  11. On the first report of a warping vehicle, the offender will draw a verbal warning. On a vehicle's second indication of warp, as reported by another competitor, the condition must be verified by at least one other competitor immediately. Upon verification, admins will issue EOL to the offender if verification is provided while under caution, or a BF if under green. On a vehicle's third indication of warp, as reported by another competitor, the condition must again be verified by at least one other competitor immediately. Upon verification, admins will issue a DQ to the offender. A post-race review will be conducted to verify the warp issue. If the claim is found to be false, then the driver that made the initial claim and the driver verifying the claim will be penalized one lap in the final results.

  12. If you come to a stop on the race track or pit road as the result of an incident, please sit still and wait until it is safe to move.

  13. Lapped cars must yield to lead-lap cars immediately upon being asked by the approaching lead-lap car. If you're on the tail-end of the lead lap and getting pressure from the leader, once the leader gives you a verbal notice to move out of the way then you will be held responsible for any incident that occurs as a result of the leader trying to pass you.

  14. Banking off the outside wall in the corners, when used to gain a performance advantage is not allowed, and will draw a penalty.

  15. No fast repairs allowed.  No bonus points will be given during the regular season. Bonus points will be given to the twelve drivers making the Championship Chase for each series, based on the number of regular season wins. The bonus is one point per win.  The is a one-point penalty assessed for every ten iRacing incident points that you receive during the race.

  16. Chase will begin for both series on October 8th. Top 12 in points will advance to the championship chase, and points will be reset for the top 12 drivers in each series to 5,000 for the leader, minus 1 for each position back through 12th. Regular season wins will be worth 1 bonus point each for all Chase drivers, per series.

  17. By joining this race session a driver agrees to be subject to and abide by all of the league rules. If you're not clear on a rule, it's your responsibility to get clarification on it after the drivers meeting.

  18. Questions or comments before the roll call?

 

Website designed, created and maintained by Chuck Chamblee, using Microsoft FrontPage 2003.  Hosted by Hostgator.  All rights reserved.